Difference between revisions of "GetName - Form"
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imported>Qazaaq (added required f4se version) |
imported>Qazaaq (removed incomplete) |
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'''F4SE member of:''' [[Form Script]] | '''F4SE member of:''' [[Form Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.3.1}} | {{Template:Papyrus:RequiredF4SE|version=0.3.1}} |
Latest revision as of 14:35, 21 January 2018
F4SE member of: Form Script
Requires F4SE version 0.3.1 or higher.
Gets the name of the form, full name if possible.
Syntax[edit | edit source]
string Function GetName() Native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The name of the form as a string.
Examples[edit | edit source]
; If you want to know the name of player's current cell.
string cellName = Game.GetPlayer().GetParentCell().GetName()
Debug.Trace("My parent cell's name is: " + cellName)
; If you want to know an actor's name.
string prestonName = PrestonRef.GetActorBase().GetName()
Debug.Trace(prestonName + " says hello.")
Notes[edit | edit source]
- For actors and object references, must be used on the base object.
- The return value is the name found under the name column for objects in the editor.