Difference between revisions of "GetWorkshopResourceDamage - ObjectReference"
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imported>DarkruneDK (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Returns the total amount of damage on either the given resource actor value across all it...") |
imported>Qazaaq m (added category) |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Workshop]] | |||
'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
Latest revision as of 22:32, 19 October 2016
Member of: ObjectReference Script
Returns the total amount of damage on either the given resource actor value across all items in the Workshop.
Syntax[edit | edit source]
float Function GetWorkshopResourceDamage(ActorValue akAV = None) native
Parameters[edit | edit source]
- akAV : A Resource-type Actor Value.
Return Value[edit | edit source]
The amount of damage for the specified actor value across all relevant items in the Workshop.
Examples[edit | edit source]
; What's the total amount of Food damage on all food producers in SanctuaryWorkshopRef?
float allDamage = SanctuaryWorkshopRef.GetWorkshopResourceDamage( Food )