Difference between revisions of "MenuData Struct - UI"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
m
imported>Qazaaq
(added details)
Line 20: Line 20:
*MovieFlags:  
*MovieFlags:  
**'''Default Flags:''' 3
**'''Default Flags:''' 3
*ExtendedFlags: The default extended flags will inherit colors and check for a gamepad.
*ExtendedFlags: These bit flags are implemented by F4SE.
**'''Default Flags:''' 3
**'''Default Flags:''' 3
**InheritColors: 1
**<code>1</code> InheritColors: Enables color scheme matching.
**CheckForGamepad: 2
**<code>2</code> CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
*Depth:  
*Depth:  
**'''Default:'''  
**'''Default:''' 6


== Examples ==
== Examples ==

Revision as of 22:08, 10 May 2018

This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

Member of: UI Script
Requires F4SE version 0.6.5 or higher.

A structure that holds information about a menu.

Syntax

Struct MenuData
    int MenuFlags = 0x801849D
    int MovieFlags = 3
    int ExtendedFlags = 3
    int Depth = 6
EndStruct

Members

  • MenuFlags:
    • Default Flags: 0x801849D
  • MovieFlags:
    • Default Flags: 3
  • ExtendedFlags: These bit flags are implemented by F4SE.
    • Default Flags: 3
    • 1 InheritColors: Enables color scheme matching.
    • 2 CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
  • Depth:
    • Default: 6

Examples

; Placeholder Code.

See Also