Difference between revisions of "MenuData Struct - UI"
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imported>Qazaaq m |
imported>Qazaaq (added details) |
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*MovieFlags: | *MovieFlags: | ||
**'''Default Flags:''' 3 | **'''Default Flags:''' 3 | ||
*ExtendedFlags: | *ExtendedFlags: These bit flags are implemented by F4SE. | ||
**'''Default Flags:''' 3 | **'''Default Flags:''' 3 | ||
**InheritColors: | **<code>1</code> InheritColors: Enables color scheme matching. | ||
**CheckForGamepad: | **<code>2</code> CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor. | ||
*Depth: | *Depth: | ||
**'''Default:''' | **'''Default:''' 6 | ||
== Examples == | == Examples == |
Revision as of 21:08, 10 May 2018
This article has been flagged as incomplete. |
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Member of: UI Script
Requires F4SE version 0.6.5 or higher.
A structure that holds information about a menu.
Syntax
Struct MenuData
int MenuFlags = 0x801849D
int MovieFlags = 3
int ExtendedFlags = 3
int Depth = 6
EndStruct
Members
- MenuFlags:
- Default Flags: 0x801849D
- MovieFlags:
- Default Flags: 3
- ExtendedFlags: These bit flags are implemented by F4SE.
- Default Flags: 3
1
InheritColors: Enables color scheme matching.2
CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
- Depth:
- Default: 6
Examples
; Placeholder Code.