Difference between revisions of "Message"

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[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
'''Papyrus:''' [[Message Script]]
'''Papyrus:''' [[Message Script]]


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== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
[[Category:User Interface]]

Revision as of 20:40, 11 February 2018

Papyrus: Message Script

Messages create localizable text strings used for message boxes, notifications, text overrides and help text.

Editor Dialog

Message Object.png

  • ID: The editor ID which is used by the Creation Kit.
  • Icon:
  • Owner Quest: Optionally, the Quest that owns this message, if it contains Text Replacement formatting that needs to extract data from the quest.
  • Title: The title of the message. For Text Overrides, fill in the Title and leave the Message Text blank.
  • Swf File:
  • Message Text: The body text of the message. For Notifications, fill in the Message Text and leave the Title blank.
  • Message Box: When checked, the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of conditions that must be satisfied for the selected button to show.

See Also