Difference between revisions of "Message Script"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Crosslinked to editor reference)
imported>Qazaaq
(added category)
 
Line 1: Line 1:
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]
'''Extends:''' [[Form Script]]
'''Extends:''' [[Form Script]]
 
<BR>
'''Editor:''' [[Message]]
'''Editor:''' [[Message]]


Line 32: Line 29:
== Events ==
== Events ==
None
None
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]
[[Category:User Interface]]

Latest revision as of 20:42, 11 February 2018

Extends: Form Script
Editor: Message

Script for the manipulation of Message base objects.

Definition[edit | edit source]

ScriptName Message extends Form Native Hidden

Properties[edit | edit source]

None

Global Functions[edit | edit source]

  • Function ClearHelpMessages()
    • Hides any currently displayed help messages.
  • Function ResetHelpMessage(string asEvent)
    • Resets the status of a help message input event, allowing a message to be displayed for that input event

Member Functions[edit | edit source]

  • int Function Show(float afArg1, float afArg2, float afArg3, float afArg4, float afArg5, float afArg6, float afArg7, float afArg8, float afArg9)
    • Shows this message on the screen, substituting in the appropriate numbers. If it's a message box, it waits til the user closes it and returns the button they hit.
  • Function ShowAsHelpMessage(string asEvent, float afDuration, float afInterval, aiMaxTimes, string asContext, int aiPriority)
    • Shows help message for a user action on screen.
  • Function UnshowAsHelpMessage()
    • Terminates this message early

Events[edit | edit source]

None