Difference between revisions of "PipboyMenu"

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The '''Pipboy Menu''' is one of the primary menus used to interact with Fallout 4.
The '''Pipboy Menu''' is one of the primary menus used to interact with [[Fallout 4]].
 
== AS3 ==
* <code>var Header_mc:Pipboy_Header</code>
* <code>var BottomBar_mc:Pipboy_BottomBar</code>
* <code>var ButtonHintBar_mc:BSButtonHintBar</code>
* <code>var BGSCodeObj:Object</code>
* <code>var DataObj:Pipboy_DataObj</code>
* <code>var READ_ONLY_WARNING_NONE = 0</code>
* <code>var READ_ONLY_WARNING_DEFAULT = 1</code>
* <code>var READ_ONLY_WARNING_OFFLINE = 2</code>
* <code>var READ_ONLY_WARNING_DEMO = 3</code>
* <code>function get CurrentPage():PipboyPage</code>
* <code>function onCodeObjCreate():*</code>
* <code>function onCodeObjDestruction():*</code>
* <code>function InvalidateData():void</code>
* <code>function InvalidatePartialData(param1:uint):*</code>
* <code>function ProcessUserEvent(param1:String, param2:Boolean):Boolean</code>
* <code>function gotoNextPage():*</code>
* <code>function gotoPrevPage():*</code>
* <code>function TryToSetPage(param1:uint):*</code>
* <code>function gotoNextTab():*</code>
* <code>function gotoPrevTab():*</code>
* <code>function TryToSetTab(param1:uint):*</code>
* <code>function onRightThumbstickInput(param1:uint):*</code>
* <code>function onMobileBackButtonPressed():void</code>
* <code>function onMobileItemPress(param1:Event):void</code>


==== BGSCodeObj ====
==== BGSCodeObj ====
* <code>PlaySound</code> <code>0</code>
* <code>PlaySound(name:String):void</code>
* <code>PlaySmallTransition</code> <code>1</code>
* <code>PlaySmallTransition</code> <code>1</code>
* <code>PopulatePipboyInfoObj</code> <code>2</code>
* <code>PopulatePipboyInfoObj</code> <code>2</code>

Revision as of 20:39, 8 March 2020

The Pipboy Menu is one of the primary menus used to interact with Fallout 4.

AS3

  • var Header_mc:Pipboy_Header
  • var BottomBar_mc:Pipboy_BottomBar
  • var ButtonHintBar_mc:BSButtonHintBar
  • var BGSCodeObj:Object
  • var DataObj:Pipboy_DataObj
  • var READ_ONLY_WARNING_NONE = 0
  • var READ_ONLY_WARNING_DEFAULT = 1
  • var READ_ONLY_WARNING_OFFLINE = 2
  • var READ_ONLY_WARNING_DEMO = 3
  • function get CurrentPage():PipboyPage
  • function onCodeObjCreate():*
  • function onCodeObjDestruction():*
  • function InvalidateData():void
  • function InvalidatePartialData(param1:uint):*
  • function ProcessUserEvent(param1:String, param2:Boolean):Boolean
  • function gotoNextPage():*
  • function gotoPrevPage():*
  • function TryToSetPage(param1:uint):*
  • function gotoNextTab():*
  • function gotoPrevTab():*
  • function TryToSetTab(param1:uint):*
  • function onRightThumbstickInput(param1:uint):*
  • function onMobileBackButtonPressed():void
  • function onMobileItemPress(param1:Event):void

BGSCodeObj

  • PlaySound(name:String):void
  • PlaySmallTransition 1
  • PopulatePipboyInfoObj 2
  • onNewPage 3
  • onNewTab 4
  • toggleMovementToDirectional 0x28
  • UseStimpak 5
  • UseRadaway 6
  • ShowPerksMenu 7
  • PlayPerkSound 8
  • StopPerkSound 9
  • onPerksTabOpen 0xA
  • onPerksTabClose 0xB
  • SelectItem 0xC
  • onInvItemSelection 0xD
  • updateItem3D 0xE
  • SetQuickkey 0xF
  • ItemDrop 0x10
  • SortItemList 0x11
  • ExamineItem 0x12
  • onComponentViewToggle 0x13
  • ToggleComponentFavorite 0x14
  • onShowHotKeys 0x27
  • onQuestSelection 0x16
  • SetQuestActive 0x15
  • ShowQuestOnMap 0x17
  • ShowWorkshopOnMap 0x18
  • RegisterMap 0x19
  • UnregisterMap 0x1A
  • FastTravel 0x1D
  • HasSetPlayerMarkerRequest 0x20
  • SetPlayerMarker 0x21
  • ClearPlayerMarker 0x22
  • onSwitchBetweenWorldLocalMap 0x23
  • CenterMarkerRequest 0x24
  • onModalOpen 0x25
  • CheckHardcoreModeFastTravel 0x1E
  • RefreshMapMarkers 0x1F
  • ToggleRadioStationActiveStatus 0x26

See Also