Difference between revisions of "PipboyMenu"
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The '''Pipboy Menu''' is one of the primary menus used to interact with Fallout 4. | The '''Pipboy Menu''' is one of the primary menus used to interact with [[Fallout 4]]. | ||
== AS3 == | |||
* <code>var Header_mc:Pipboy_Header</code> | |||
* <code>var BottomBar_mc:Pipboy_BottomBar</code> | |||
* <code>var ButtonHintBar_mc:BSButtonHintBar</code> | |||
* <code>var BGSCodeObj:Object</code> | |||
* <code>var DataObj:Pipboy_DataObj</code> | |||
* <code>var READ_ONLY_WARNING_NONE = 0</code> | |||
* <code>var READ_ONLY_WARNING_DEFAULT = 1</code> | |||
* <code>var READ_ONLY_WARNING_OFFLINE = 2</code> | |||
* <code>var READ_ONLY_WARNING_DEMO = 3</code> | |||
* <code>function get CurrentPage():PipboyPage</code> | |||
* <code>function onCodeObjCreate():*</code> | |||
* <code>function onCodeObjDestruction():*</code> | |||
* <code>function InvalidateData():void</code> | |||
* <code>function InvalidatePartialData(param1:uint):*</code> | |||
* <code>function ProcessUserEvent(param1:String, param2:Boolean):Boolean</code> | |||
* <code>function gotoNextPage():*</code> | |||
* <code>function gotoPrevPage():*</code> | |||
* <code>function TryToSetPage(param1:uint):*</code> | |||
* <code>function gotoNextTab():*</code> | |||
* <code>function gotoPrevTab():*</code> | |||
* <code>function TryToSetTab(param1:uint):*</code> | |||
* <code>function onRightThumbstickInput(param1:uint):*</code> | |||
* <code>function onMobileBackButtonPressed():void</code> | |||
* <code>function onMobileItemPress(param1:Event):void</code> | |||
==== BGSCodeObj ==== | ==== BGSCodeObj ==== | ||
* <code>PlaySound | * <code>PlaySound(name:String):void</code> | ||
* <code>PlaySmallTransition</code> <code>1</code> | * <code>PlaySmallTransition</code> <code>1</code> | ||
* <code>PopulatePipboyInfoObj</code> <code>2</code> | * <code>PopulatePipboyInfoObj</code> <code>2</code> |
Revision as of 20:39, 8 March 2020
The Pipboy Menu is one of the primary menus used to interact with Fallout 4.
AS3
var Header_mc:Pipboy_Header
var BottomBar_mc:Pipboy_BottomBar
var ButtonHintBar_mc:BSButtonHintBar
var BGSCodeObj:Object
var DataObj:Pipboy_DataObj
var READ_ONLY_WARNING_NONE = 0
var READ_ONLY_WARNING_DEFAULT = 1
var READ_ONLY_WARNING_OFFLINE = 2
var READ_ONLY_WARNING_DEMO = 3
function get CurrentPage():PipboyPage
function onCodeObjCreate():*
function onCodeObjDestruction():*
function InvalidateData():void
function InvalidatePartialData(param1:uint):*
function ProcessUserEvent(param1:String, param2:Boolean):Boolean
function gotoNextPage():*
function gotoPrevPage():*
function TryToSetPage(param1:uint):*
function gotoNextTab():*
function gotoPrevTab():*
function TryToSetTab(param1:uint):*
function onRightThumbstickInput(param1:uint):*
function onMobileBackButtonPressed():void
function onMobileItemPress(param1:Event):void
BGSCodeObj
PlaySound(name:String):void
PlaySmallTransition
1
PopulatePipboyInfoObj
2
onNewPage
3
onNewTab
4
toggleMovementToDirectional
0x28
UseStimpak
5
UseRadaway
6
ShowPerksMenu
7
PlayPerkSound
8
StopPerkSound
9
onPerksTabOpen
0xA
onPerksTabClose
0xB
SelectItem
0xC
onInvItemSelection
0xD
updateItem3D
0xE
SetQuickkey
0xF
ItemDrop
0x10
SortItemList
0x11
ExamineItem
0x12
onComponentViewToggle
0x13
ToggleComponentFavorite
0x14
onShowHotKeys
0x27
onQuestSelection
0x16
SetQuestActive
0x15
ShowQuestOnMap
0x17
ShowWorkshopOnMap
0x18
RegisterMap
0x19
UnregisterMap
0x1A
FastTravel
0x1D
HasSetPlayerMarkerRequest
0x20
SetPlayerMarker
0x21
ClearPlayerMarker
0x22
onSwitchBetweenWorldLocalMap
0x23
CenterMarkerRequest
0x24
onModalOpen
0x25
CheckHardcoreModeFastTravel
0x1E
RefreshMapMarkers
0x1F
ToggleRadioStationActiveStatus
0x26