Difference between revisions of "RemapData Struct - MatSwap"

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*[[GetRemapData - MatSwap]]
*[[GetRemapData - MatSwap]]
*[[SetRemapData - MatSwap]]
*[[SetRemapData - MatSwap]]
*[[ApplyMaterialSwap - ObjectReference]]


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:F4SE]]
[[Category:F4SE]]

Latest revision as of 14:46, 11 February 2018

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F4SE Member of: MatSwap Script
Requires F4SE version 0.6.5 or higher.

A structure that holds information about a material swap remapping.

Syntax[edit | edit source]

Struct RemapData
	string Source
	string Target
	float ColorIndex
EndStruct

Members[edit | edit source]

  • Source: The original material used to override a Texture File referenced by a Model File.
  • Target: The new material to be applied in place of the original.
  • ColorIndex:

Examples[edit | edit source]

MatSwap:RemapData remap = new MatSwap:RemapData
remap.Source = "OriginalMaterial.bgsm"
remap.Target = "NewMaterial.bgsm"
remap.ColorIndex = 0.0

Debug.Trace("The remap source equals " + remap.Source)
Debug.Trace("The remap target equals " + remap.Target)
Debug.Trace("The remap color index equals " + remap.ColorIndex)

See Also[edit | edit source]