Difference between revisions of "RequestAutoSave - Game"
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imported>Plplecuyer (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Game Script Requests an auto-save to be made. Note that the save may take a moment or so to happen. == Syntax =…') |
imported>Hannibalektr (Added hardcore survival note) |
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Game.RequestAutoSave() | Game.RequestAutoSave() | ||
</source> | </source> | ||
== Notes == | |||
*For Hardcore/Survival difficulty, there's only ever a bank of 3 autosaves, so calling a scripted autosave can overwrite one of the player's saves. You can call RequestSave, instead, to create an entirely new save slot. | |||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
*[[RequestSave - Game]] | *[[RequestSave - Game]] |
Latest revision as of 12:38, 13 May 2016
Member of: Game Script
Requests an auto-save to be made. Note that the save may take a moment or so to happen.
Syntax[edit | edit source]
Function RequestAutoSave() native global
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Requests an auto-save
Game.RequestAutoSave()
Notes[edit | edit source]
- For Hardcore/Survival difficulty, there's only ever a bank of 3 autosaves, so calling a scripted autosave can overwrite one of the player's saves. You can call RequestSave, instead, to create an entirely new save slot.