Difference between revisions of "SetActivateTextOverride - ObjectReference"

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imported>Iceburg333
(Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Sets the full name of the given message to be this ref's activate text. == Syntax == <so...")
 
imported>Cobalt027
Line 19: Line 19:
<source lang="papyrus">
<source lang="papyrus">
; Change the activate prompt for the actor
; Change the activate prompt for the actor
SuperMutantRef.SetActivateOverrideText(TicklePromptMessage)
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)
</source>
</source>


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]

Revision as of 00:36, 29 November 2016

Member of: ObjectReference Script

Sets the full name of the given message to be this ref's activate text.

Syntax

Function SetActivateTextOverride(Message akText) native

Parameters

  • akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.

Return Value

None.

Examples

; Change the activate prompt for the actor
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)

See Also