Difference between revisions of "SetInsideMemoryHUDMode - Game"
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imported>Kira45 (Update hud elements displayed when inside memory.) |
imported>Qazaaq (added category) |
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'''Member of:''' [[Game Script]] | '''Member of:''' [[Game Script]] | ||
Sets or clears InsideMemory HUD Mode | Sets or clears InsideMemory HUD Mode | ||
== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SetInsideMemoryHUDMode(bool aInsideMemory) | Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global | ||
</source> | </source> | ||
Line 38: | Line 37: | ||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:User Interface]] |
Revision as of 20:12, 11 February 2018
Member of: Game Script
Sets or clears InsideMemory HUD Mode
Syntax
Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global
Parameters
- aInsideMemory: Whether you are inside a memory
Return Value
None
Examples
; We've entered a memory, push the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(true)
; We've exited a memory, pop the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(false)
Notes
The following HUD elements are enabled when inside a Memory:
- Crosshair
- Subtitles
- Rollover
- Quest Updates
- Tutorial Text
- Floating Quest Markers
- Perk Vault Boys