Difference between revisions of "SetInsideMemoryHUDMode - Game"

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imported>Kira45
(Update hud elements displayed when inside memory.)
 
imported>Qazaaq
(added category)
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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[Game Script]]
'''Member of:''' [[Game Script]]


Sets or clears InsideMemory HUD Mode
Sets or clears InsideMemory HUD Mode
== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetInsideMemoryHUDMode(bool aInsideMemory) native global
Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global
</source>
</source>


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== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:User Interface]]

Revision as of 20:12, 11 February 2018

Member of: Game Script

Sets or clears InsideMemory HUD Mode

Syntax

Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global

Parameters

  • aInsideMemory: Whether you are inside a memory

Return Value

None

Examples

; We've entered a memory, push the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(true)


; We've exited a memory, pop the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(false)

Notes

The following HUD elements are enabled when inside a Memory:

  • Crosshair
  • Subtitles
  • Rollover
  • Quest Updates
  • Tutorial Text
  • Floating Quest Markers
  • Perk Vault Boys


See Also