Difference between revisions of "SetInsideMemoryHUDMode - Game"

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*Floating Quest Markers
*Floating Quest Markers
*Perk Vault Boys
*Perk Vault Boys


== See Also ==
== See Also ==

Latest revision as of 20:12, 11 February 2018

Member of: Game Script

Sets or clears InsideMemory HUD Mode

Syntax[edit | edit source]

Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global

Parameters[edit | edit source]

  • aInsideMemory: Whether you are inside a memory

Return Value[edit | edit source]

None

Examples[edit | edit source]

; We've entered a memory, push the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(true)


; We've exited a memory, pop the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(false)

Notes[edit | edit source]

The following HUD elements are enabled when inside a Memory:

  • Crosshair
  • Subtitles
  • Rollover
  • Quest Updates
  • Tutorial Text
  • Floating Quest Markers
  • Perk Vault Boys

See Also[edit | edit source]