Difference between revisions of "Sound Descriptor"
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imported>Qazaaq (Created page with "'''Type:''' <code>SNDR</code> <BR/> '''Papyrus:''' Sound Script The Sound Descriptor object is found within the Object Window under t...") |
imported>Qazaaq |
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**'''Stop:''' | **'''Stop:''' | ||
**'''Distance:''' | **'''Distance:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Standard === | |||
[[File:Sound Descriptor Standard Editor.png|thumb|right|400px]] | [[File:Sound Descriptor Standard Editor.png|thumb|right|400px]] | ||
*'''Sound''' | *'''Sound''' | ||
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{{ClearFloats}} | {{ClearFloats}} | ||
=== Compound === | |||
[[File:Sound Descriptor Compound Editor.png|thumb|right|400px]] | [[File:Sound Descriptor Compound Editor.png|thumb|right|400px]] | ||
*'''Descriptors:''' | *'''Descriptors:''' | ||
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{{ClearFloats}} | {{ClearFloats}} | ||
=== AutoWeapon === | |||
[[File:Sound Descriptor AutoWeapon Editor.png|thumb|right|400px]] | [[File:Sound Descriptor AutoWeapon Editor.png|thumb|right|400px]] | ||
*'''Rates of Fire:''' | *'''Rates of Fire:''' |
Revision as of 01:01, 2 November 2017
Type: SNDR
Papyrus: Sound Script
The Sound Descriptor object is found within the Object Window under the Audio Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Descriptor Type:
- Notes:
- 'Auditioning
- Play:
- Stop:
- Distance:
Standard
- Sound
- Category:
- Output Model:
- Conditions:
- Static Attenuation (dB):
- Looping
- None:
- Loop:
- Envelope Fast:
- Envelope Slow:
- % Frequency Shift:
- % Frequency Variance:
- dB Variance:
- Priority: Controls the precedence for this object.
- Alternate For...:
- Monitor Sends
- Small Rumble
- Big Rumble
- Sidechain
- Conditions: The Conditions must be met.
Compound
- Descriptors:
- Add:
- Remove:
AutoWeapon
- Rates of Fire:
- Base Descriptor:
- RoF (RPM):
- File: