Difference between revisions of "Weapon Script"

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imported>Plplecuyer
 
imported>ShadeMe
(Add missing F4SE member functions)
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*Ammo Function [[GetAmmo - Weapon|GetAmmo]]()
*Ammo Function [[GetAmmo - Weapon|GetAmmo]]()
**Gets the ammo used by this weapon.
**Gets the ammo used by this weapon.
== F4SE Member Functions ==
*ObjectMod Function [[GetEmbeddedMod - Weapon|GetEmbeddedMod]]()
**Gets this weapon's embedded mod.
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Weapon|GetInstanceOwner]]()
**Gets this weapon's InstanceData owner.
*Function [[SetEmbeddedMod - Weapon|SetEmbeddedMod]](ObjectMod akMod)
**Sets this weapon's embedded mod.


== Events ==
== Events ==
None
None

Revision as of 01:33, 22 October 2017


Extends: Form Script (Papyrus)

Script for the manipulation of weapon base objects.

Definition

ScriptName Weapon extends Form Native Hidden

Properties

None

Global Functions

None

Member Functions

  • Function Fire(ObjectReference akSource, Ammo akAmmo)
    • Fires this weapon from the specified source object.
  • Ammo Function GetAmmo()
    • Gets the ammo used by this weapon.

F4SE Member Functions

  • Function SetEmbeddedMod(ObjectMod akMod)
    • Sets this weapon's embedded mod.

Events

None