Difference between revisions of "Talk:Sharing Mods"
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imported>Qazaaq (→Basic Uploading: new section) |
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TLDR: Don't use PC archives, follow what the dialog boxes tell you, use import/export to save work. | TLDR: Don't use PC archives, follow what the dialog boxes tell you, use import/export to save work. | ||
Ill use this to start a concepts page --[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2016-06-26T05:56:15 (EDT) |
Revision as of 04:56, 26 June 2016
Basic Uploading
Source: SmkViper
For XBox:
- Make sure loose assets are available (they're going to be converted and packed)
- Load your plugin in the CK as the active plugin
- Tell the CK to upload for XBox.
- Make sure the list contains everything you want, and nothing you don't.
- Export the list once you perfect it so you don't have to fill it out again later
- Hit OK
- Wait for the CK to convert the files and create the two archives (if necessary)
- Fill out the mod information for Beth.net
- Hit export to save out the data you just filled out
- Click upload
For PS4:
- Make sure loose assets are available (they're going to be converted and packed)
- Load your plugin in the CK as the active plugin
- Tell the CK to upload for PS4
- Import the list you made earlier for your XBox version (you did export a list, right?)
- Hit OK
- Wait for the CK to convert the files and create the archives (for now, because PS4 texture conversion is not supported, no texture archive will be made - attempting to make one yourself will crash the game)
- Import the beth.net information you made earlier (you did export it, right?)
- Click upload.
TLDR: Don't use PC archives, follow what the dialog boxes tell you, use import/export to save work.
Ill use this to start a concepts page --Scrivener07 (talk) 2016-06-26T05:56:15 (EDT)