Difference between revisions of "OnEnterBleedout - Actor"
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imported>Vitamant m (1 revision: Clobber re-import by Henning) |
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Event OnEnterBleedout() | Event OnEnterBleedout(actor akActor) | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
*akActor: The source of the event. | |||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Event OnEnterBleedout() | Event OnEnterBleedout(actor akActor) | ||
Debug.Trace(" | if akActor == Game.GetPlayer() | ||
Debug.Trace("The player has entered bleedout...") | |||
endIf | |||
endEvent | endEvent | ||
</source> | </source> |
Revision as of 04:35, 31 January 2023
Member of: Actor Script
Event called when the actor has entered bleedout.
Syntax
Event OnEnterBleedout(actor akActor)
Parameters
- akActor: The source of the event.
Examples
Event OnEnterBleedout(actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("The player has entered bleedout...")
endIf
endEvent