Difference between revisions of "SplineTranslateTo - ObjectReference"
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*afAngleZ: Destination Z Angle. | *afAngleZ: Destination Z Angle. | ||
*afSplineCurve: Magnitude of the spline tangents | *afSplineCurve: Magnitude of the spline tangents | ||
*afSpeed: Movement Speed. | *afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0 | ||
*afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") | *afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") | ||
**'''Default''': 0 | **'''Default''': 0 |
Latest revision as of 15:19, 8 September 2023
Member of: ObjectReference Script
Makes the object translate to the passed in position and orientation at the given speed using a spline.
Syntax[edit | edit source]
Function SplineTranslateTo(float afX, float afY, float afZ, float afAngleX, float afAngleY, float afAngleZ, float afSplineCurve, float afSpeed, \
float afMaxRotationSpeed) native
Parameters[edit | edit source]
- afX: Position along the X axis.
- afY: Position along the Y axis.
- afZ: Position along the Z axis.
- afAngleX: Destination X Angle.
- afAngleY: Destination Y Angle (rarely used).
- afAngleZ: Destination Z Angle.
- afSplineCurve: Magnitude of the spline tangents
- afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0)
; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0, 10)