Difference between revisions of "SplineTranslateTo - ObjectReference"

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*afAngleZ: Destination Z Angle.
*afAngleZ: Destination Z Angle.
*afSplineCurve: Magnitude of the spline tangents
*afSplineCurve: Magnitude of the spline tangents
*afSpeed: Movement Speed.
*afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
*afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
*afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
**'''Default''': 0
**'''Default''': 0

Latest revision as of 15:19, 8 September 2023

Member of: ObjectReference Script

Makes the object translate to the passed in position and orientation at the given speed using a spline.

Syntax[edit | edit source]

Function SplineTranslateTo(float afX, float afY, float afZ, float afAngleX, float afAngleY, float afAngleZ, float afSplineCurve, float afSpeed, \
  float afMaxRotationSpeed) native

Parameters[edit | edit source]

  • afX: Position along the X axis.
  • afY: Position along the Y axis.
  • afZ: Position along the Z axis.
  • afAngleX: Destination X Angle.
  • afAngleY: Destination Y Angle (rarely used).
  • afAngleZ: Destination Z Angle.
  • afSplineCurve: Magnitude of the spline tangents
  • afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
    • Default: 0

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0)


; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0, 10)

See Also[edit | edit source]