Difference between revisions of "TranslateToRef - ObjectReference"

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(Created a missing page for the TranslateToRef function.)
 
 
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== Parameters ==
== Parameters ==
*arTarget: The target to match position and rotation to
*arTarget: The target to match position and rotation to
*afSpeed: Movement Speed.
*afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
*afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
*afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
**'''Default''': 0.0
**'''Default''': 0.0

Latest revision as of 15:20, 8 September 2023

Member of: ObjectReference Script

Makes the object translate to the passed reference (matching position and rotation) at the given speed.

Syntax[edit | edit source]

Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0)
	TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed)
endFunction

Parameters[edit | edit source]

  • arTarget: The target to match position and rotation to
  • afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
    • Default: 0.0

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Translate the bird ref to the rock with a low speed
Bird.TranslateToRef(Rock, 1.0)


; Translate the bird ref to the rock with a low speed, and low rotation speed
Bird.TranslateToRef(Rock, 1.0, 10.0)

See Also[edit | edit source]