Difference between revisions of "Talk:GetDialogueTarget - Actor"
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imported>Rshel m |
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I have proof from in-game debug testing that player still has dialogue target 50 seconds after exiting dialogue. Just FYI in case you are checking GetDialogueTarget as a condition shortly after conversation. I thought the target variable would empty on dialogue end, but that was not the case. --[[User:ThoraldGM|ThoraldGM]] ([[User talk:ThoraldGM|talk]]) 2016-06-16T15:49:00 (EDT) | I have proof from in-game debug testing that player still has dialogue target 50 seconds after exiting dialogue. Just FYI in case you are checking GetDialogueTarget as a condition shortly after conversation. I thought the target variable would empty on dialogue end, but that was not the case. --[[User:ThoraldGM|ThoraldGM]] ([[User talk:ThoraldGM|talk]]) 2016-06-16T15:49:00 (EDT) | ||
Imo that's not the case! I had to include this function in the OnBegin TopicInfo Event for it to return the actor I was talking to; when included in the OnEnd Event, it returned NONE. G.S. |
Latest revision as of 16:45, 7 March 2024
I have proof from in-game debug testing that player still has dialogue target 50 seconds after exiting dialogue. Just FYI in case you are checking GetDialogueTarget as a condition shortly after conversation. I thought the target variable would empty on dialogue end, but that was not the case. --ThoraldGM (talk) 2016-06-16T15:49:00 (EDT)
Imo that's not the case! I had to include this function in the OnBegin TopicInfo Event for it to return the actor I was talking to; when included in the OnEnd Event, it returned NONE. G.S.