Enchantment
Revision as of 15:00, 22 April 2018 by imported>Qazaaq (added template)
Type: ENCH
Papyrus: Enchantment Script
An Enchantment is a collection of one or more Magic Effects.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
Effect Item
An Effect Item is an entry in a collection of Magic Effects.
- Casting Type: Determined by the parent object this Effect Item applies to.
- Delivery: Restricts the type of Magic Effect that may be used.
- Effect: The Magic Effect to use.
- Magnitude: The 'strength' of the effect.
- Area: The radius of the effect in feet.
- Duration: The duration of the effect. Duration is never applied to 'constant effects'.
- s: The duration will represent the time in seconds.
- m: The duration will represent the time in minutes.
- h: The duration will represent the time in hours.
- d: The duration will represent the time in days.
- Taper Duration: The value is automatically calculated.
- Full Duration: The value is automatically calculated.
- Auto-Calculated Costs
- Effect Base: The value is automatically calculated.
- Effect Total: The value is automatically calculated.
- Spell Total: The value is automatically calculated.
- Spell Level: The value is automatically calculated.
- Conditions
- <<: Moves the selected entry toward the top of the list.
- >>: Moves the selected entry toward the bottom of the list.
- New: Adds a new entry to the list.
Notes
- A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
- A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.