InstanceData Script
Revision as of 19:39, 30 September 2017 by imported>ShadeMe (Add all global functions)
Extends: ScriptObject
Script for the manipulation of object InstanceData.
Definition
ScriptName InstanceData Native Hidden
Properties
None
F4SE Structs
- Struct Owner
- A structure that holds information about an object's Owner.
- Struct DamageTypeInfo
- A structure that holds information about an object's Damage Types.
Global Functions
None
F4SE Global Functions
- int Function GetAttackDamage(Owner akOwner)
- desc
- Function SetAttackDamage(Owner akOwner, int damage)
- desc
- DamageTypeInfo[] Function GetDamageTypes(Owner akOwner)
- desc
- Function SetDamageTypes(Owner akOwner, DamageTypeInfo[] dts)
- desc
- int Function GetAmmoCapacity(Owner akOwner)
- desc
- Function SetAmmoCapacity(Owner akOwner, int capacity)
- desc
- Ammo Function GetAmmo(Owner akOwner)
- desc
- Function SetAmmo(Owner akOwner, Ammo akAmmo)
- desc
- int Function GetAccuracyBonus(Owner akOwner)
- desc
- Function SetAccuracyBonus(Owner akOwner, int bonus)
- desc
- float Function GetActionPointCost(Owner akOwner)
- desc
- Function SetActionPointCost(Owner akOwner, float cost)
- desc
- float Function GetAttackDelay(Owner akOwner)
- desc
- Function SetAttackDelay(Owner akOwner, float delay)
- desc
- float Function GetOutOfRangeMultiplier(Owner akOwner)
- desc
- Function SetOutOfRangeMultiplier(Owner akOwner, float mult)
- desc
- float Function GetReloadSpeed(Owner akOwner)
- desc
- Function SetReloadSpeed(Owner akOwner, float speed)
- desc
- float Function GetReach(Owner akOwner)
- desc
- Function SetReach(Owner akOwner, float reach)
- desc
- float Function GetMinRange(Owner akOwner)
- desc
- Function SetMinRange(Owner akOwner, float minRange)
- desc
- float Function GetMaxRange(Owner akOwner)
- desc
- Function SetMaxRange(Owner akOwner, float maxRange)
- desc
- float Function GetSpeed(Owner akOwner)
- desc
- Function SetSpeed(Owner akOwner, float speed)
- desc
- int Function GetStagger(Owner akOwner)
- desc
- Function SetStagger(Owner akOwner, int stagger)
- desc
- ActorValue Function GetSkill(Owner akOwner)
- desc
- Function SetSkill(Owner akOwner, ActorValue skill)
- desc
- ActorValue Function GetResist(Owner akOwner)
- desc
- Function SetResist(Owner akOwner, ActorValue resist)
- desc
- float Function GetCritMultiplier(Owner akOwner)
- desc
- Function SetCritMultiplier(Owner akOwner, float crit)
- desc
- float Function GetCritChargeBonus(Owner akOwner)
- desc
- Function SetCritChargeBonus(Owner akOwner, float bonus)
- desc
- Projectile Function GetProjectileOverride(Owner akOwner)
- desc
- Function SetProjectileOverride(Owner akOwner, Projectile proj)
- desc
- int Function GetNumProjectiles(Owner akOwner)
- desc
- Function SetNumProjectiles(Owner akOwner, int numProj)
- desc
- float Function GetSightedTransition(Owner akOwner)
- desc
- Function SetSightedTransition(Owner akOwner, float seconds)
- desc
- bool Function GetFlag(Owner akOwner, int flag)
- desc
- Function SetFlag(Owner akOwner, int flag, bool set)
- desc
- int Function GetArmorHealth(Owner akOwner)
- desc
- Function SetArmorHealth(Owner akOwner, int health)
- desc
- int Function GetArmorRating(Owner akOwner)
- desc
- Function SetArmorRating(Owner akOwner, int health)
- desc
- float Function GetWeight(Owner akOwner)
- desc
- Function SetWeight(Owner akOwner, float weight)
- desc
- int Function GetGoldValue(Owner akOwner)
- desc
- Function SetGoldValue(Owner akOwner, int value)
- desc
- Keyword[] Function GetKeywords(Owner akOwner)
- desc
- Function SetKeywords(Owner akOwner, Keyword[] kwds)
- desc
Member Functions
None
F4SE Member Functions
None
Events
None