OpenWorkshopSettlementMenuEx - ObjectReference
Revision as of 12:31, 13 May 2016 by imported>Hannibalektr (Updating to match latest source)
Member of: ObjectReference Script
If this is a workshop NPC, opens up the Workshop Caravan submenu, which allows you to send this NPC to another workshop settlement.
Syntax
Location Function OpenWorkshopSettlementMenuEx(Keyword akActionKW, Message astrConfirm = None, \
Location aLocToHighlight = None, FormList akIncludeKeywordList = None, FormList akExcludeKeywordList = None, bool abExcludeZeroPopulation = false) native
Parameters
- akActionKW: Qualifier keyword that will get passed back to scripts to signify how to act on workshop data.
- astrConfirm : Optional confirm message to show in menu. If None, default message is used.
- Default: None
- aLocToHighlight : Optional starting location to highlight. If None, first location in list is highlighted.
- Default: None
- akIncludeKeywordList: Optional Qualifier formlist of keywords that settlements to include have.
- Default: None
- akExcludeKeywordList: Optional Qualifier formlist of keywords that settlements to exclude have.
- Default: None
- abExcludeZeroPopulation: Optional Qualifier flag that if true will remove workshops with zero population from the list.
- Default: None
Return Value
Returns selected location after user has chosen one, or NONE if user exited out without choosing
Examples
; Open the workshop caravan menu for Bob (assuming Bob is a workshop NPC)
Bob.OpenWorkshopSettlementMenu( WorkshopAssignCaravan_DO, DoItMessage)