ZoomData
Revision as of 02:26, 23 February 2023 by Scrivener07 (talk | contribs) (Added object type code and property templates.)
Type: ZOOM
Papyrus: None
The ZoomData object is used by Weapons and Object Mods to define how a Weapon should appear while looking through scopes and sights.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- FOV Mult: The field of view multiplier to apply while zoomed.
- Overlay: The crosshair overlay art to apply while zoomed.
- Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
- Camera Offset
- x: The camera offset on the X axis to apply while zoomed.
- y: The camera offset on the Y axis to apply while zoomed.
- z: The camera offset on the Z axis to apply while zoomed.