GetWorkshopResourceDamage - ObjectReference
Revision as of 11:51, 9 September 2014 by imported>DarkruneDK (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Returns the total amount of damage on either the given resource actor value across all it...")
Member of: ObjectReference Script
Returns the total amount of damage on either the given resource actor value across all items in the Workshop.
Syntax
float Function GetWorkshopResourceDamage(ActorValue akAV = None) native
Parameters
- akAV : A Resource-type Actor Value.
Return Value
The amount of damage for the specified actor value across all relevant items in the Workshop.
Examples
; What's the total amount of Food damage on all food producers in SanctuaryWorkshopRef?
float allDamage = SanctuaryWorkshopRef.GetWorkshopResourceDamage( Food )