HasActorRefOwner - ObjectReference
Revision as of 13:40, 14 October 2014 by imported>Plplecuyer
Member of: ObjectReference Script
Returns true if an Actor reference has been set to own this object -- even if that Actor is not currently loaded/persisting.
Syntax[edit | edit source]
bool Function HasActorRefOwner() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
True if an Actor reference has been set to own this object (even if that Actor is not currently loaded/persisting); false otherwise.
Examples[edit | edit source]
; Does the sword have a specific actor owner (even if that actor is now gone)?
bool swordHasActorOwner = (SwordProperty.HasActorRefOwner())