Talk:OnHolotapePlay - ObjectReference

From the Fallout4 CreationKit Wiki
Revision as of 21:42, 28 August 2016 by imported>Docclox (→‎Pipboy)
Jump to navigation Jump to search

If akTerminalRef is None for the pipboy... then how does one do... AddTextReplacementData()... ??? --Darkconsole (talk) 2016-06-21T05:14:23 (EDT)

I've tried to find a workaround, but I really don't think it's possible.--Pokepunch (talk) 2016-06-21 17:06 (EDT)
Yes. I have come to the conclusion that holotapes designed for the pipboy are mostly useless. Apparently they weren't in the past, because for some reason all my mod users seem to think holotapes can solve any problem. This is apparently also why Snap-n-Build created a mod config terminal instead of a holotape. Having to build a terminal for every mod seems dumb though, so I guess we wait to see what magic F4SE pulls. --Darkconsole (talk) 2016-06-28T22:09:00 (EDT)

Pipboy

I moved the note made by ‎Necrocytosis to this talk page. Here is the note where we can continue a discussion about this. --Scrivener07 (talk) 2016-07-23T19:05:35 (EDT)

  • Necrocytosis - At the moment, this event does not work in the pipboy, only on Terminals. Have seen no feedback from developers on this.
    • I have not got this event to fire from a pipboy as well. I have tried the following script attached to a holotape. I get the OnHoloTapePlay event when loaded into an actual Terminal. --Scrivener07 (talk) 2016-07-23T19:05:35 (EDT)
MyHolotapeScript extends ObjectReference Const

Event OnHolotapePlay(ObjectReference akTerminalRef)
	Debug.MessageBox("MyHolotapeScript:OnHolotapePlay")
EndEvent

Same issue here - scripts extending ObjectReference attached to a holotape will not receive OnHolotapePlay() event if the holotape is played from a Pipboy --Threedee (talk) 2016-08-28T22:42:18 (EDT)