Faction

Revision as of 23:24, 6 December 2018 by imported>Qazaaq

Type: FACT
Papyrus: Faction Script

The Faction form allows you to specify the relationships and interactions between groups of Actors.

Editor Dialog

 

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Flags
    • Hidden from PC: If checked, the faction never appears on the player's sheet, even if he is a member.
    • Special Combat:
    • Can be Owner: If checked, the faction can be selected as an owner for Interior Cells or Container.
  • Interfaction Relations: This is where you set up how members of a faction feel about each other as well as members of other factions.
    • Group Combat Reaction: Either Neutral, Ally, Enemy, or Friend.
      • Enemy: Enemy actors are attacked on sight by Aggressive, Very Aggressive, and Frenzied actors, and are not assisted by anyone.
      • Neutral: This is how all factions relate to each other by default, even if you don't specify it. Neutrals will be attacked by Very Aggressive and Frenzied actors, and are not assisted by anyone.
      • Friend: Friends will only be attacked by Frenzied actors, and will be assisted by Helps Friends and Allies actors.
      • Ally: Allies will only be attacked by Frenzied actors, and will be assisted by Helps Friends and Allies and Helps Allies actors.
  • Members Lists the Name, FormID and Rank of Faction's members. You can drag NPCs into this list to make them a part of the faction.

Ranks

 

Crime

 

Vendors

 

Notes

None

See Also