GetMaterialSwap - ObjectReference
Revision as of 01:07, 5 April 2018 by imported>Qazaaq (added details)
F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.7 or higher.
Gets the internal persistent Material Swap for this reference. Some ObjectReferences placed in the world through the Editor may have this already filled.
SyntaxEdit
MatSwap Function GetMaterialSwap() Native
ParametersEdit
None
Return ValueEdit
The Material Swap for this reference.
ExamplesEdit
MatSwap myMaterialSwap = weaponReference.GetMaterialSwap()
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")