Dual Cast Data
Type: DUAL
Papyrus: None
The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.
Editor DialogEdit
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Hit Effect Art: The Art Object to use.
- Inherit Scale:
- Effect Shader: The EffectShader to use.
- Projectile: The Projectile to use.
- Inherit Scale:
- Effect Shader: The EffectShader to use.
- Inherit Scale:
- Impact Data Set: The ImpactDataSet to use.
NotesEdit
None