OnItemEquipped - Actor
Member of: Actor Script
Event called when the actor equips an object.
SyntaxEdit
Event OnItemEquipped(Form akBaseObject, ObjectReference akReference)
ParametersEdit
- akBaseObject: The base object the actor just equipped.
- akReference: The reference that the actor just equipped - if the reference is persistant. Otherwise, None.
ExamplesEdit
Event OnItemEquipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Weapon
Debug.Trace("This actor just equipped a weapon!")
endIf
endEvent
NotesEdit
- This is the event to use when wanting to detect the player using a consumable item.