Difference between revisions of "Atom"

225 bytes added ,  14:03, 20 June 2016
Added info about build targets
imported>Kicoax
(Updated button inputs to use the key press template)
imported>Kicoax
(Added info about build targets)
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Manual configuration will only compile the file you currently have open.
Manual configuration will only compile the file you currently have open.
In either case, you can use {{key press|Ctrl|Alt|B}} or {{key press|F9}} to trigger the build.
In either case, you can use {{key press|Ctrl|Alt|B}} or {{key press|F9}} to trigger the build.
You can choose if you want to compile for default, release (strip out debugOnly), or final release (strip out debugOnly and betaOnly) by selecting the build target.
To select the active build target, press {{key press|Ctrl|Alt|T}} or {{key press|F7}}.


If you are keeping your scripts inside the game folder, the project/configuration file should be placed in <code>Fallout 4\Data\Scripts\Source</code>.
If you are keeping your scripts inside the game folder, the project/configuration file should be placed in <code>Fallout 4\Data\Scripts\Source</code>.
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     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\
optimize: true
optimize: true</pre>
release: false
final: false</pre>
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory.
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory.
If you do not have the DLC, simply remove them from the <code>imports</code> setting.
If you do not have the DLC, simply remove them from the <code>imports</code> setting.
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