Difference between revisions of "Atom"
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Added info about build targets
imported>Kicoax (Updated button inputs to use the key press template) |
imported>Kicoax (Added info about build targets) |
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Manual configuration will only compile the file you currently have open. | Manual configuration will only compile the file you currently have open. | ||
In either case, you can use {{key press|Ctrl|Alt|B}} or {{key press|F9}} to trigger the build. | In either case, you can use {{key press|Ctrl|Alt|B}} or {{key press|F9}} to trigger the build. | ||
You can choose if you want to compile for default, release (strip out debugOnly), or final release (strip out debugOnly and betaOnly) by selecting the build target. | |||
To select the active build target, press {{key press|Ctrl|Alt|T}} or {{key press|F7}}. | |||
If you are keeping your scripts inside the game folder, the project/configuration file should be placed in <code>Fallout 4\Data\Scripts\Source</code>. | If you are keeping your scripts inside the game folder, the project/configuration file should be placed in <code>Fallout 4\Data\Scripts\Source</code>. | ||
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- C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base | - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base | ||
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\ | output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\ | ||
optimize: true | optimize: true</pre> | ||
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory. | If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory. | ||
If you do not have the DLC, simply remove them from the <code>imports</code> setting. | If you do not have the DLC, simply remove them from the <code>imports</code> setting. |