Difference between revisions of "IsBoundGameObjectAvailable - ScriptObject"
IsBoundGameObjectAvailable - ScriptObject (edit)
Revision as of 19:51, 16 August 2016
, 19:51, 16 August 2016Undo revision 6004 by Threedee (talk)
imported>Docclox (→Examples: Emphasized that the form must extend ScriptObject. ObjectReferences are not valid examples here.) |
imported>Docclox |
||
Line 19: | Line 19: | ||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Make sure we have a | ; Make sure we have a reference to manipulate before we try to do so | ||
if | if MyReference.IsBoundGameObjectAvailable() | ||
; Do cool stuff with | ; Do cool stuff with MyReference here, as it is available to be manipulated | ||
endIf | endIf | ||
</source> | </source> |