StartObjectProfiling - Form
Member of: Form Script, Alias Script, ActiveMagicEffect Script
Starts profiling all scripts attached to this object until stopped.
SyntaxEdit
Function StartObjectProfiling() native global debugOnly
ParametersEdit
None.
Return ValueEdit
None.
ExamplesEdit
; Starts profiling the slow object
SlowObject.StartObjectProfiling()
NotesEdit
- Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1.
- The profile files are stored in "<documents>/My Games/Fallout4/Logs/Script/Profiling".
- This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc).
- If the object is already profiled nothing will change.
- Profiling requests are not saved and will be reset if you load a save game.