Talk:Lock - ObjectReference
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On the 'snaps shut' bitEdit
This is true but I need to say that takes a little further than one might intend. The doors shut without the animation playing/sound effect. Immersion breaking if you're going for a spooky doors shutting on their own thing. To keep the effect you can use SetOpen(false).--Twilight Sky (talk) 2016-08-31T16:39:10 (EDT)