Lock - ObjectReference

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Member of: ObjectReference Script

Locks or unlocks this object. If told to lock it, and no lock is attached, a very easy lock will be attached. If the object is open, and it is told to lock it, the object will be snapped closed.

Syntax[edit | edit source]

Function Lock(bool abLock = true, bool abAsOwner = false) native

Parameters[edit | edit source]

  • abLock: Whether to lock or unlock this lock.
    • Default: True
  • abAsOwner: If true, and on a door, it will behave as if the owner unlocked or locked the door, and flag the adjoining cell as public or private as appropriate.
    • Default: False

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Lock the door
SecurityDoor.Lock();


; Unlock the door, flagging the cell on the other side as public
PrivateDoor.Lock(false, true)

Note[edit | edit source]

  • If you add a key to a door, and then call this function on it at run-time because the door was unlocked or opened for some reason and it's a vanilla door that already required a key but a key was not chosen for it, your modded version of said door will not override it. The door wont accept your modded version's door key.

See Also[edit | edit source]