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Revision as of 18:10, 5 August 2019 by imported>Craddok
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Event Name
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Notes
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weaponFire |
The weapon has fired, multiple events for automatic gun fire.
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jumpUp |
A jump animation.
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weaponDraw |
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weaponSheathe |
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sightedStateEnter |
Player has entered Iron Sights/Scope.
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sightedStateExit |
Iron Sights/Scope Exit event.
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reloadStartSlave |
Player has begun reloading.
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reloadComplete |
Refills the weapon's loaded ammo.
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reloadEnd |
Stops the reload animation and blends back to idle.
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