BodyPartData
Revision as of 22:14, 29 October 2017 by imported>Qazaaq
Type: BPTD
Papyrus: None
The BodyPartData object is found within the Object Window under the Actor Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Skeleton Model:
- Part Data: A collection of body parts.
Body Part Dialog
- Part Name:
- Part Type:
- Part Node:
- VATS Target:
- Geometry Segment Index:
- Actor Value:
- Damage Multi:
- Health Percent:
- To Hit Chance:
- Non-Lethal Dismemberment Chance:
- Hit Reaction:
- Start:
- End:
- Default:
- Twist Variable Prefix:
- Gore Effects Positioning
- Target Bone:
- Local Rotate:
- Blood Impact Material Type:
- Dismember Blood Art:
- Texture Sets
- Meat Cap TextureSet:
- Collar TextureSet:
- Cut
- Min:
- Max:
- Radius:
- Tessellation:
- Meat Cap Sever:
- Severable:
- Explosion Type:
- Generic Debris:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Explodable:
- Explosion Chance%:
- Absolute:
- Limb Replacement:
- Limb Replacement Scale:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- On Cripple:
- Show Cripple Geometry:
- Art Object:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Blood Impact Material Type: