GetBaseObject - ObjectReference
Revision as of 13:39, 14 October 2014 by imported>Plplecuyer
Member of: ObjectReference Script
Obtains the base object for this reference.
Syntax[edit | edit source]
Form Function GetBaseObject() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The base object for this reference.
Examples[edit | edit source]
; Obtains the base weapon for this reference
Weapon sword = SwordOfDoomProperty.GetBaseObject() as Weapon
Notes[edit | edit source]
If this function is called on a leveled Actor it will return the base object shown in the editor (the leveled actor base) and it will NOT return the temporary base object of the actor in the world. To obtain that base object, use GetLeveledActorBase on the actor instead.