GetDialogueTarget - Actor
Revision as of 15:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax[edit | edit source]
Actor Function GetDialogueTarget() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor this actor is currently in dialogue with (if any).
Examples[edit | edit source]
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf