Input Script
Revision as of 21:42, 17 March 2017 by imported>Kyllagdrgn (Created page with "== Definition == <source lang="papyrus">ScriptName Input</source> == Properties == None == F4SE Global Functions == None == Member Functions == None == Events == None...")
Definition
ScriptName Input
Properties
None
F4SE Global Functions
None
Member Functions
None
Events
None
DXScanCodes
Button Dec
Escape 27
Q 81
W 87
E 69
R 82
T 84
Y 89
U 85
I 73
O 79
P 80
TAB 9
ENTER 13
A 65
S 83
D 68
F 70
G 71
H 72
J 74
K 75
L 76
; 186
Z 90
V 86
B 66
N 78
M 77
, 188
. 190
/ 191
L-SHIFT 160
R-SHIFT 161
SPACE 32
L-ALT 164
R-ALT 165
L-CTRL 162
R-CTRL 163
1 49
2 50
3 51
4 52
5 53
6 54
7 55
8 56
9 57
0 48
- 189
= 187
BACKSPACE 8
UP 38
LEFT 37
DOWN 40
RIGHT 39
DELETE 46
END 35
PGDOWN 34
PGUP 33
HOME 36
Num0 96
Num1 97
Num2 98
Num3 99
Num4 100
Num5 101
Num6 102
Num7 103
Num8 104
Num9 105
Num. 110
NumENTER 13
Num+ 107
Num- 109
Num* 106
Num/ 111
F1 112
F2 113
F3 114
F4 115
F5 116
F6 117
F7 118
F8 119
F9 120
F10 121
F11 122
Notes
- It seems that some keys don't fire if they are used by game, such as L-Alt and L-Ctrl. (They must be unused by control scheme).
See Also
RegisterForKey - ScriptObject OnKeyDown - ScriptObject OnKeyUp - ScriptObject