IsSameLocation - Location
Revision as of 15:37, 17 November 2015 by imported>Plplecuyer (→Examples)
Member of: Location Script
Returns true if the calling location is the same as the supplied location. Or, if an optional keyword is supplied it also returns true if the locations share a parent with that keyword, or one of the locations has the keyword and is a parent of the other.
Syntax[edit | edit source]
bool Function IsSameLocation(Location akOtherLocation, Keyword akKeyword = None)
Parameters[edit | edit source]
- akOtherLocation: The other location to look at.
- akKeyword: if supplied, it uses the keyword to test if the locations share a parent with that keyword, or one of the locations has the keyword and is a parent of the other.
- Default: None
Return Value[edit | edit source]
Returns if the locations are the same (or share a parent with the keyword, or is a child with the keyword)
Examples[edit | edit source]
; Is myLocationProperty the same as MarylandLocationProperty?
if (MyLocationProperty.IsSameLocation(MarylandLocationProperty))
Debug.Trace("MyLocationProperty is MarylandLocationProperty.")
endIf
; Is myLocationProperty the same as MyOtherLocationProperty OR are both locations in the same location with the
; keyword "LocTypeCountry" stored in LocTypeProperty?
if (MyLocationProperty.IsSameLocation(MyOtherLocationProperty, LocTypeProperty))
Debug.Trace("MyLocationProperty is MyOtherLocationProperty or we are in the same Country " + \
"(or one us is the Country the other one is in).")
endIf
; Is the player in a location that is WhiterunLocation or a location who has WhiterunLocation as a parent
; (when WhiterunProperty points to WhiterunLocation and KeywordHoldProperty points to LocTypeHold keyword)
if Game.GetPlayer().GetCurrentLocation().IsSameLocation(WhiterunProperty, KeywordHoldProperty)
Debug.Trace("Player is in WhiterunLocation, or a child of WhiterunLocation.")
endif
; Is the player and the CourierRef (stored in pCourier) in the same settlement, town, or city (ie the "LocTypeHabitation"
; keyword stored in)pLocTypeHabitation
if pCourier.getCurrentLocation().IsSameLocation(Game.GetPlayer().getCurrentLocation(), pLocTypeHabitation)
debug.trace("WICourierScript: Courier and player are in same habitation.")
else
debug.trace("WICourierScript: Courier and player are not in same habitation.")
endif