OnPipboyRadioDetection - ObjectReference
Revision as of 11:48, 19 February 2015 by imported>Plplecuyer
Member of: ObjectReference Script
Event that occurs when the Pipboy radio (player) enters/leaves the outer-radius of this radio transmitter.
Syntax[edit | edit source]
Event OnPipboyRadioDetection(bool abDetected)
Parameters[edit | edit source]
- abDetected: True if the player has entered the outer radius, false if they have exited.
Examples[edit | edit source]
Event OnPipboyRadioDetection(bool abDetected)
if (abDetected)
Debug.Trace("The player can detect us.")
else
Debug.Trace("The player can no longer detect us.")
endIf
endEvent
Notes[edit | edit source]
- If registered on a repeater, the event will fire when the player enters/exits the outer-radius of that specific repeater.
- If registered on a source transmitter with active repeaters, the event will fire when the player enters/exits the outer-radius of any of those refs, if none of the other refs are currently detected (i.e., if there's overlap: when you enter the first outer-radius, and when you exit the last).