Quest

From the Fallout4 CreationKit Wiki
Revision as of 21:53, 27 October 2017 by imported>Qazaaq (changed image)
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Type: QUST
Papyrus: Quest Script

Quests are the stories and adventures of Fallout 4. Quest objects are found in the Object Window under Character.

Editor Dialog

Quest Data

Quest Data Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Quest Name:
  • Priority:
  • Event:
    • Start Game Enabled:
    • Run Once:
    • Warn on alias fill failure:
    • Allow repeated stages:
    • Add Idle Topic To Hello:
  • Quest Completion XP:
  • Type:
  • Object Window Filter:
  • SWF File:
  • Location:
  • Quest Group:
  • Recompile All Papyrus Scripts:
  • Export Dialogue Specific Voices:
  • Export Quest Dialogue:
  • Exclude from dialogue export:
  • Calculate Voice Assets:
  • Out of Date Dialogue:
  • Lines of dialog:
  • Text Display Globals:
  • Quest Dialogue Conditions:

Quest Stages

Quest Stages Editor.png
  • Stage Items
    • Index:
    • Log:
    • Notes:
    • Run on start?:
    • Run on stop?:
    • Keep Instance Data From Here On:
  • Log Entries
    • Log Entry:
    • Designer Notes:
    • Complete Quest:
    • Fail Quest:
    • Next quest:
    • Start scene:
    • Conditions
    • Papyrus Fragment The Papyrus fragment editor is for Quest Stage Fragments.

Quest Objectives

Quest Objectives Editor.png
  • Objectives: Each objective has an Objective Index, and Display Text. By right clicking the window, you can add or delete an objective.
  • Quest Objective Data
    • Index: Index of the objective, used for script functions dealing with turning them on/off and completing.
    • Display Text: What is displayed in the player's quest list and on the associated quest targets on the map when the objective is active.
    • ORed With Previous: When checked, if this objective and the previous one are both displayed, they will appear in the interface as a single objective automatically combined with an "or" in between them. Additionally, if one of a group of ORed objectives is completed, the whole "group" of objectives will be marked complete in the interface.
    • No Stats Tracking:
    • Targets: Each target has a target alias and can have a set of conditions. By right clicking in the window, you can copy/paste a quest target, as well as delete one or add a new one.
    • Quest Target Data:
      • Target Alias:
      • Keyword:
      • Compass Markers Ignore Locks:
      • Hostile:
      • Use Straight Line Pathing:
      • Conditions:

Quest Aliases

Player Dialogue

Command Dialogue

Scenes

Scene Collections

Combat

Favors

Detection

Service

Misc

Scripts

See Also