RemapData Struct - MatSwap

From the Fallout4 CreationKit Wiki
Revision as of 13:31, 11 February 2018 by imported>Qazaaq (added f4se member)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: MatSwap Script
Requires F4SE version 0.6.5 or higher.

A structure that holds information about a material swap remapping.

Syntax

Struct RemapData
	string Source
	string Target
	float ColorIndex
EndStruct

Members

  • Source:
  • Target:
  • ColorIndex:

Examples

MatSwap:RemapData remap = new MatSwap:RemapData
remap.Source = "OriginalMaterial.bgsm"
remap.Target = "NewMaterial.bgsm"
remap.ColorIndex = 0.0

Debug.Trace("The remap source equals " + remap.Source)
Debug.Trace("The remap target equals " + remap.Target)
Debug.Trace("The remap color index equals " + remap.ColorIndex)

See Also