SetActivateTextOverride - ObjectReference
Revision as of 09:40, 6 January 2014 by imported>Iceburg333 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Sets the full name of the given message to be this ref's activate text. == Syntax == <so...")
Member of: ObjectReference Script
Sets the full name of the given message to be this ref's activate text.
Syntax
Function SetActivateTextOverride(Message akText) native
Parameters
- akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.
Return Value
None.
Examples
; Change the activate prompt for the actor
SuperMutantRef.SetActivateOverrideText(TicklePromptMessage)