SetActivateTextOverride - ObjectReference

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Revision as of 09:40, 6 January 2014 by imported>Iceburg333 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Sets the full name of the given message to be this ref's activate text. == Syntax == <so...")
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Member of: ObjectReference Script

Sets the full name of the given message to be this ref's activate text.

Syntax

Function SetActivateTextOverride(Message akText) native

Parameters

  • akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.

Return Value

None.

Examples

; Change the activate prompt for the actor
SuperMutantRef.SetActivateOverrideText(TicklePromptMessage)

See Also