SetActive - Quest

From the Fallout4 CreationKit Wiki
Revision as of 19:10, 21 February 2011 by imported>Plplecuyer (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Quest Script Flags this quest as active or not (tracked by the player). == Syntax == <source lang="papyrus"> Fu…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: Quest Script

Flags this quest as active or not (tracked by the player).

Syntax[edit | edit source]

Function SetActive(bool abActive = true) native

Parameters[edit | edit source]

  • abActive: Whether the quest should be active or not.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Flag the main quest as active
MainQuestProperty.SetActive()


; Turn off the active status of the main quest
MainQuestProperty.SetActive(false)

See Also[edit | edit source]