StartDialogueCameraOrCenterOnTarget - Game

From the Fallout4 CreationKit Wiki
Revision as of 03:10, 3 October 2017 by imported>Jlundin (→‎See Also)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: Game Script

Start dialogue cameras or swing first person camera to the target - or current dialogue target if no target is passed.

Syntax[edit | edit source]

Function StartDialogueCameraOrCenterOnTarget(ObjectReference akCameraTarget = None) native global

Parameters[edit | edit source]

  • akCameraTarget: The target for the camera (if none, will use current dialogue target)
    • Default: none

Return Value[edit | edit source]

None

Examples[edit | edit source]

; Play camera if in third or swing first camera to speaker target
Game.StartDialogueCameraOrCenterOnTarget( )

See Also[edit | edit source]