Talk:BendableSpline

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Revision as of 23:26, 12 July 2016 by imported>Hitbts (observations on settings)
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Speculative definitions

  • Wires in-game are basically triangular prisms with a curve on them, so I'm guessing that "number of slices" pretty much defines the roundness of the spline.
  • The rope splines seem to be the only ones that use the "number of tiles" option (and they use it relative to their length), so I'm guessing that has to do with how a texture gets tiled on a spline.
  • There are wind and non-wind variants of splines. The latter use zero for both wind options.

DavidJCobb (talk) 2016-07-13T00:26:37 (EDT)