SplineTranslateToRef - ObjectReference

From the Fallout4 CreationKit Wiki
Revision as of 15:19, 8 September 2023 by 176.100.43.238 (talk) (→‎Parameters)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: ObjectReference Script

Makes the object translate to the passed reference (matching position and rotation) at the given speed using a spline.

Syntax[edit | edit source]

Function SplineTranslateToRef(ObjectReference arTarget, float afTangentMagnitude, float afSpeed, float afMaxRotationSpeed = 0.0)
	SplineTranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afTangentMagnitude, afSpeed, afMaxRotationSpeed)

Parameters[edit | edit source]

  • arTarget: The target to match position and rotation to
  • afTangentMagnitude: Magnitude of the spline tangents
  • afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
    • Default: 0

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Translate the bird ref to the rock with a low spline magnitude and speed
Bird.SplineTranslateToRef(Rock, 1.0, 1.0)


; Translate the bird ref to the rock with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRef(Rock, 1.0, 1.0, 10)

See Also[edit | edit source]