SplineTranslateToRefNode - ObjectReference
Member of: ObjectReference Script
Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.
Syntax[edit | edit source]
Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
float afMaxRotationSpeed = 0.0) native
Parameters[edit | edit source]
- arTarget: The target containing the node
- arNodeName: The name of the node to match
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)
; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)